Review - 24: The Game
Yes, I know the game was just released, but I convinced myself that its purchase could be a write-off. "They just write it off." - Cosmo Kramer. And, being the 24 shill that I am, I ran out to the nearest retailer . . . for you. Besides, my weekly earnings from SYLG provide with more money than mere mortals can imagine. But I digress.
My version is for the PS2 . . . since I own a PS2. Isn't logic neat? I took 24:The Game for a test run last night, and played through the first level. (In the game, levels are broken into hours, complete with the official 24 digital clock. Keen!) My first reaction was "Kickass!" Most of the actors lent their vocal talents to the game, including Kiefer Sutherland, Dennis Haysbert, and Mary-Lynn Rajskub. Yes, Chloe!!! Even Elisha Cuthbert is involved; hopefully her voice acting is much better than her live acting. Ugh.
The story begins at the L.A. docks, where Jack and a CTU assault team are searching a ship chock full of guns and ricin. Mmm . . . ricin; the San Francisco Treat! The graphics are more than adequate, and the controls flow easily enough. Targeting was especially easy in the first go-round, which is terrific, since there was a lot of bloodshed in my first game.
And therein lies the fun: bloodshed. (If you don't watch the violence, you'll never get de-sensitized to it!) Weapons are bountiful in 24: The Game, and you can be as ruthless or gentle (read: liberal) as you like with them. At least twice, I accidentally shot a man I just handcuffed. Oops, my bad!
Overall, after only one level - I wanted to get the cursory review out post haste - 24:The Game has almost everything a gamer/fan of the show could want. My only complaint was with the character bios: they say that David Palmer was a Democrat! Damn.